By: Meg
20 Nov 2007By: Meg
6 Nov 2007By: Meg
3 Nov 2007By: Meg
3 Nov 2007
I've now taught two (technically three, since the second was offered twice on the same day) workshops about Second Life, and I want to record my thoughts about teaching Second Life. Both workshops were for librarian audiences, but my plans and expectations for them were quite different.
While I was preparing for the workshop, I tried making a fresh outline of things to cover. This proved frustrating, because I knew between questions and my own tangents, I'd be constantly off-track. Instead, I wrote up a list of Second Life competencies--things I wanted the participants to learn or be exposed to during the course of the workshop. It worked brilliantly, and I worked in all the little details I needed to mention. It gave me some solid goals and something to work from, but no stress about doing it strictly in order. Without strictly timing things, I managed to keep on track too. This led to saying things like "now let's pretend you've all got your avatars looking just how you want them..." because we could do a whole separate workshop on appearance! When I got to the section where I gave them their goodie boxes and asked them to take them out of their inventory, then pulled my camera angle back to see all their avatars standing next to boxes, I was so proud.By: Meg
16 Oct 2007By: Meg
11 Oct 2007
Well, not exactly me, but one year ago today, an avatar named Anne Idler was first rezzed into Second Life, bewildered, aimless and not quite sure what she was getting into.By: Meg
12 Sep 2007
By: Meg
5 Sep 2007Second Life is a fertile ground for studying free market business in an unregulated environment - either because regulations do not exist, or the regulations that do exist for bodies claiming to be banks and stock-exchanges are not observed by proprietors - who may be dismissive or ignorant of the applicability of physical world regulations on their virtual businesses.Script Me!
By: Meg
10 Aug 2007It has also given rise to a number of philosophical questions: since you don’t eat in Second Life, do you need a kitchen? Is a bathroom really necessary? Since you can teleport, do you need stairs?It's mainly the toilets that puzzle me. I can sort-of understand wanting a really luxe virtual bathtub, but provided one has access to one in good working order, who fantasizes about a great toilet?
By: Meg
9 Aug 2007Federal cultural institution The Library of Congress has announced its Preserving Creative America initiative, which targets preservation issues across a broad range of creative media, including movies, digital photography, and video games.
The Library of Congress announcement further notes that Linden Lab's popular virtual world Second Life will play a vital role in the project, with online communities such as Life to the Second Power, Democracy Island and the International Spaceflight Museum tapped to participate in the project.The statement mentions that the program will work to standardize content formats and metadata. It will be interesting to see how this develops, since the constant changes not only to objects and collections, but to the geography of the world are challenges when working in Second Life day to day. I'm wondering if the project will involve one of the open versions of the SL client. In any case, here's hoping the advance planning leads to better success than the 1986 Domesday project.